Room Clearing The Army Way
#1
Posted 15 August 2009 - 12:34 PM
This guide is based on a 4-man team clearing a single room, center fed building with no windows covering the door's wall, making a left turn to enter the building.
Stacking Up
Get your 4 guys on the wall, #1 man never moves his gun from the door - EVER. #2 man covers 10-2 starting from the #1 man's shoulder. #3 man does the same from the #2 man's shoulder, but he covers 2nd floor and up, if there are no elevation advantages around, he just covers 10-2. #4 man is rear security, 10-2 of course. So now you have 360* security. Now, the proper way to stack is to have the feet interlaced. All 4 men will be in a staggered stance with their left foot forward. Each man will place is left foot flush on the left (inside) of the right foot on the man in font of him. The only man that is exempt from this is the 4th man who will be standing back to back with the 3rd man and have his right foot flush, on the inside of the 3rd man. SO: The LEFT side of the 4th man's RIGHT foot will be flush against the LEFT side of the 3rd man's RIGHT foot. Now, the reason you are all stacked like this is so when someone moves you know to go, keeping you quite and moving together as a single unit.
Signaling the Breach
There are many ways to signal to everyone that it's time to move, my personal favorite way is just the slap. When the 1st man is ready to go, he will take his non-firing hand, meaning the hand that is NOT on the trigger, and slap the side, hip, or wherever of the man behind him. That man, IF he is ready will do the same, and it carries on down the line. If the 4th man is ready, he will than slap the 3rd man back, and it will go back up to the 1st man. At this time the 1st man will call out to breach the door. At this time, the 4th man will leave the stack, move to the door, check it for booby traps, and then kick it open. He will then take a step back, so he is not in the line of sight from the door and provide rear security. At the exact moment that the 4th man leaves the stack, the 3rd man will do an about face and become rear security and stack his foot up on the #2 man like the 4th man had it, meaning: The LEFT side of the 3rd man's RIGHT foot will be flush against the LEFT side of the 2nd man's RIGHT foot.
Breaching
Now that the 4th ma has kicked the door i, the 1st man will enter and immediately turn left, he will scan that corner, if it is clear, he will aim right will moving to the corner so he can fire into the center of the room and cover his 10-2 from that corner. The 2nd man will turn right and do the same thing as 1st man, but on the opposite side, of course. The 3rd man will take the same path as the 1st man, but will not check the corner so he does not pop his own guy, he will instead stop midway down the wall and cover a 10-2 covering the inside of the room closer to the front. The 4th man will do the same as 3rd man except once he is in position he will do an about face and provide rear security on the door.
Special Notes
This should be lightning quick, violence of action! As soon as the 1st man has entered the room, the 2nd man should already be in the doorway and less than an arm's length away from the 1st man. So pretty much, you have 4 guys going in at the same time.
#2
Posted 20 September 2009 - 07:21 PM
the usual formantion is like this ____
OK1
Ok2 OK3
Ok4 OK5
(each OK is a person if you turn your head side ways)
person 1 kicks in door (usualy me because doors rarely stand up to a size 16) and i take 5 steps in eliminating players as i go.
as i am making my 5 steps, #2 and 3 nose in behind me and begin to help clear the room
in the mean time 4 and 5 are outside covering the rear. when the all clear is given 4 comes in and 5 mans the door. the part leading up to the breach is similar to yours though
#3
Posted 20 September 2009 - 08:56 PM
2nd Person in: Checks his right then his front
3rd Person in: Checks his 12 then proceeds when told
I do believe that this is how the military does it but someone correct me if im wrong....
"I dont like paying for the same realestate twice" - General George S. Patton
#4
Posted 21 September 2009 - 12:30 PM
The safest way to "Clear" a room is to use the "cutting the pie" method -- you'll stand some distance from the door and slide sideways in a semi-circle, facing the door. Every time you take a step, a new "pie slice" of the room comes into view. You'll be able to visually scan the whole room without being in much danger -- but unless you go in, you won't see people hiding. So, this doesn't really count as a "clear," it's just a very conservative way to get an idea of what you're getting into.
The fastest way to clear a room is to crash it loud and fast. Stacking on the door is preferred but not essential -- the goal of this approach is to disorient and scare the opponent, so the most important thing is to keep initiative. Be loud, be fast, be clear and concise with your movements and commands. The pointman WILL take fire if you elect this method, so he'll always be moving and he'll always be doing it quick. Everybody else should have angles on the people firing at the pointman -- he'll pick a wall and put a shoulder on it while he runs, and you'll go whatever way he DOESN'T go. The rest is flexible. Clearly this is more dangerous, but it can absolutely be very effective if you're practiced and if you're good.
My preferred option is a lot closer to Reaper's suggestion above. I've never heard of interlocking feet, which seems dandy and a little risky -- I'd probably skip that unless we knew we had the drop on somebody. Regardless, you'll still "Stack on the door," making sure you're near -- but not touching -- the wall. Don't wanna give any clues about your numbers or position to the enemy! You'll establish the routes based on the position of the door -- it might be in a corner, or in the center of a wall, or at the bottom of stairs -- whatever. The pointman's job will be to get to the farthest corner of the room in an L- or a U-shape, hitting every corner along the way; the 2-man will turn the opposite way at the door and hit the first corner he encounters; the 3-man follows the pointman and stops at the first corner; the 4 man waits for the go, then clears down the middle as appropriate (based on obstacles, cover, and blind spots); 5-man is rear security, if you've got a 5-man. As soon as you clear the first room, you go straight to the next door, shuffle positions as appropriate, and go again. The difference between this one and the loud one is mostly in prep; you need to be organized and prepared for this version, but it can be accomplished silently because it's based on angles and probabilities -- math, basically. Enemy reaction doesn't really factor into the plan, you simply run the pattern most likely to give you shots on the targets and fire when you have an enemy in your hairs.

T-6 A Texan II -- Vance AFB -- 71OTG Ghostriders -- 8FTS Ballers -- Cobra Flight
#5
Posted 22 September 2009 - 02:05 AM
#6
Posted 22 September 2009 - 10:16 AM
Really though, a grenade isn't a guarantee -- which means it's not the same thing as room-clearing. This stuff up above is what you'd do AFTER throwing a grenade in -- or three. Maybe some smoke, too.

T-6 A Texan II -- Vance AFB -- 71OTG Ghostriders -- 8FTS Ballers -- Cobra Flight
#7
Posted 24 September 2009 - 04:53 PM
We focus so much on communication when we practice and play and that is what gives us our speed
This post has been edited by Th3N3wM3ssiah: 24 September 2009 - 05:02 PM

If you want it to be real. The marines are looking for a few good men. Go play with them. ~Damifino
#8
Posted 19 November 2009 - 02:28 PM
Minnesota Sn1p3r, on Sep 20 2009, 09:56 PM, said:
2nd Person in: Checks his right then his front
3rd Person in: Checks his 12 then proceeds when told
I do believe that this is how the military does it but someone correct me if im wrong....
The way I explained it is how I learned how to do is in basic training.
#9
Posted 19 November 2009 - 02:56 PM
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Room Cleared!
#10
Posted 21 November 2009 - 10:01 PM
#11
Posted 22 November 2009 - 05:58 AM

Edit: pic is broken. cant fix right now. Its the Atomic Ordinance Big Boy grenade
This post has been edited by pvt. Leonard L. Church: 22 November 2009 - 05:59 AM
#12
Posted 08 January 2010 - 10:07 AM
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5 42 13
2 will throw a paint grenade(or a smoke to cause confusion).
1 will look front and move right hugging the wall until he reaches the corner.
2 will look front and move left while looking left and front until he reaches the corner.
3 will follow 1 and 1 will move to the NE corner when 3 steps through the door.
4 will od the same as 3 and 2 will move the same as 1
5 will move thorugh the door but stop and cover the entrance door.
This tactics usually works
OFFICIAL SABRE RECOGNITION NUMBER: 530
God. Guns. Guts.
#13
Posted 12 January 2010 - 12:20 AM
#14
Posted 13 January 2010 - 07:40 PM


These are the diagrams that I swear by.
When we stack, odds and evens are on either side of the door, #2 being the FTL and #1 tossing the grenade (if applicable).
This post has been edited by MikeT: 13 January 2010 - 07:43 PM
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#15
Posted 13 January 2010 - 07:51 PM

Serious? I'm so serious I make Jihad look like a Disney cartoon.
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