MOATI Paintball: Scenario #6 Escort to Chaos! - MOATI Paintball

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Scenario #6 Escort to Chaos! How would you execute this mission?

#1 User is offline   Damifino 

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Posted 06 January 2009 - 10:03 AM

Here is the set up.
It is one hour before daylight. You are on a routine mission, traveling south in a canvas-top transport truck. There is a small check point on the edge of the jungle. It is manned by a force of twelve soldiers. There is a small command post building with a radio and a holding cell, and a small four room barracks which houses the soldiers. Everyone is sleeping in the non-air conditioned barracks except two guards, one is at the check point; one is in the command post on the radio talking to you. In the command post holding cell is two of the rebel’s top commanders. You are two minutes away from the check point when you loose contact with the radio operator and hear a commotion and see a flash of light in the sky.

The Mission
You have been sent to escort two interrogators to the check point, take possession of the prisoners, and bring them back to the central command for a more intense interrogation. When you arrive a fire fight is in progress! All seems to be chaos. Enemy force size unknown, friendly soldier locations unknown. What happens when you’re ordered to attack, but you do not quite know where the enemy is or what he is up to? How do you plan, prepare, and execute a mission with no clearly defined opponent? Believe it or not, this situation is not unusual. In fact, it is routine. Therefore, deal with it.


Your forces.
You are in charge of a security force of four men (well armed), a driver, a guard riding shotgun, and two interrogators (side arms only). Your men know this area very well.

How would you execute this mission?
Your starting point is your solution to the last scenario.
In your own post below tell us how you would perform this mission?
You can not read anyone else’s post until you have written and posted your own. You can not edit your post after reading anyone else’s post.

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#2 User is offline   Shadowjackal 

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Posted 06 January 2009 - 10:19 AM

So, I have five men with myself included?

If this is the case, my primary objective is to secure the rebel commanders and return them to Central Command. The two interrogators with side arms are used as rear guard. One stays close to the truck, the other uses the wall by the check point as cover for us. The three remaining proceed to the CP/Jail, remove any opposition, grab the prisoners and beat feet back to the truck and exfiltrate the rebel leaders. Myself and another of my squad will stay behind and try to link up with any remaining friendlies and kill/capture remaining Opfor.

These are great! Keep them coming!
Blessed be the LORD my Rock, Who trains my hands for war, and my fingers for battle. My lovingkindness and my fortress, My high tower and my deliverer, my shield and the ONE in whom I take refuge!

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#3 User is offline   Dunceb4ll 

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Posted 06 January 2009 - 08:52 PM

Take my three men to Where the prisoners are located and take them to the truck. Then return to the shooting and try to figure out who is friendly and who is foe. Once I do that do whatever I can to help the friendlies but if the situation gets tight abort and charge to the truck for a get away.

This post has been edited by Dunceb4ll: 06 January 2009 - 08:58 PM

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#4 User is offline   thevirginian 

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Posted 07 January 2009 - 09:15 AM

first, I would drive into the compound, next to the radio/ holding cell. Set up a perimeter around the vehicle with the four security, and use the other four to secure the building, and see if the prisoners are still there. If they are, I would have the driver, shotgun rider and two interogators load them into the vehicle and escort the prisoners out of the hot zone, and the remaining five of us would then sweep the compound, trying to gain intel and take out any enemies in the compound proper. After securing the compound, and adding whatever was left of the twelve original soldiers, which is probably ten at best, I would send two small flanking squadsout to either side of the compound, leaving three men in the bunkhouse and two in the radio house to secure them, depending on numbers available. The squads would operate outside of the compound, and take out any opfor they can. Hopefully, the opfor is not too strong. Any squad encountering fierce resistance would drop back and flank, if they hit a really large group, would be ordered back into the compound. Make the opfor come to us, as it's easier to defend known ground then skirmish in the jungle with an unknown enemy force. Once the firefight subdued, I would keep the compound secured an await either reinforcements or further orders.
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#5 User is offline   Formidable Fox 

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Posted 07 January 2009 - 01:51 PM

I would order the vehicle to stop just outside of the compound. Send the guard riding shotgun, the driver, and the interrogators to the holding cell. They will flank left along the wall and hop over it in between the generator and the radio. They will then clear out the command post obtain the prisoners if they are there, radio for backup, and then proceed to head back towards the vehicle (if they have the prisoners in custody) where they will then drive to a safer location. The other four men and I will flank right along the wall and enter through the back door single file. We will come out of each door in a fan formation taking out all opposition, then redo that whenever we enter each room. Once we clear out the barracks we will proceed to the command building to render assistance to friendlies, and/or to secure the building and radio for reinforcements.

View Postthevirginian, on Jan 7 2009, 08:15 AM, said:

first, I would drive into the compound, next to the radio/ holding cell. Set up a perimeter around the vehicle with the four security, and use the other four to secure the building, and see if the prisoners are still there. If they are, I would have the driver, shotgun rider and two interogators load them into the vehicle and escort the prisoners out of the hot zone, and the remaining five of us would then sweep the compound, trying to gain intel and take out any enemies in the compound proper. After securing the compound, and adding whatever was left of the twelve original soldiers, which is probably ten at best, I would send two small flanking squadsout to either side of the compound, leaving three men in the bunkhouse and two in the radio house to secure them, depending on numbers available. The squads would operate outside of the compound, and take out any opfor they can. Hopefully, the opfor is not too strong. Any squad encountering fierce resistance would drop back and flank, if they hit a really large group, would be ordered back into the compound. Make the opfor come to us, as it's easier to defend known ground then skirmish in the jungle with an unknown enemy force. Once the firefight subdued, I would keep the compound secured an await either reinforcements or further orders.

When you drive up the vehicle would be torn to shreds with crossfire, that is if they don't grenade you first. Remember this is a transport vehicle. Bullets would rip through the canvas and thin doors very easily.

View PostDunceb4ll, on Jan 6 2009, 07:52 PM, said:

Take my three men to Where the prisoners are located and take them to the truck. Then return to the shooting and try to figure out who is friendly and who is foe. Once I do that do whatever I can to help the friendlies but if the situation gets tight abort and charge to the truck for a get away.

Where would you park the truck?

View PostShadowjackal, on Jan 6 2009, 09:19 AM, said:

So, I have five men with myself included?

If this is the case, my primary objective is to secure the rebel commanders and return them to Central Command. The two interrogators with side arms are used as rear guard. One stays close to the truck, the other uses the wall by the check point as cover for us. The three remaining proceed to the CP/Jail, remove any opposition, grab the prisoners and beat feet back to the truck and exfiltrate the rebel leaders. Myself and another of my squad will stay behind and try to link up with any remaining friendlies and kill/capture remaining Opfor.

These are great! Keep them coming!

Where would you park the truck?
"Do to others as you would have them do to you." Luke 6:31
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#6 User is offline   Shadowjackal 

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Posted 08 January 2009 - 07:17 AM

Ouch! Fox you are really picking on me... lol! No, that IS a huge oversight! My thought when I wrote that was that we would park the truck outside of the compound. and stage at the four foot wall for our attack into the compound. That is the reason I left one of the interrogators at the truck and the other at the wall by the check point. They would be our rear-guard as we exfiltrated back to the truck to extract the rebel leaders.
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#7 User is offline   thevirginian 

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Posted 13 January 2009 - 12:21 PM

When you drive up the vehicle would be torn to shreds with crossfire, that is if they don't grenade you first. Remember this is a transport vehicle. Bullets would rip through the canvas and thin doors very easily.

You forget that this is paintball. A thin door and canvas would easily stop a paintball. In this instance it can be treated like an armored troop transport.
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#8 User is offline   Shadowjackal 

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Posted 13 January 2009 - 12:28 PM

Posted response in wrong section, sorry...

This post has been edited by Shadowjackal: 13 January 2009 - 12:29 PM

Blessed be the LORD my Rock, Who trains my hands for war, and my fingers for battle. My lovingkindness and my fortress, My high tower and my deliverer, my shield and the ONE in whom I take refuge!

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#9 User is offline   Formidable Fox 

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Posted 13 January 2009 - 02:07 PM

View Postthevirginian, on Jan 13 2009, 11:21 AM, said:

You forget that this is paintball. A thin door and canvas would easily stop a paintball. In this instance it can be treated like an armored troop transport.

Oh yeah paintball right :happy: , but remember your troops would be dead meat as soon as they leave the vehicle. Because you have a loud diesel truck comes alond with loud airbrakes, your for sure going to give away any surprise advantage you had earlier. And if you do manage to get out of the truck without being mowed down you'll be lucky if your fighting the enemy on one side instead of being surrounded.
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#10 User is offline   thevirginian 

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Posted 14 January 2009 - 07:44 AM

good point. I guess this is what newbies get for participating in these tactical exercises! We are also assuming that the outpost is overrun with opfor. I guess it probably would not get that far in reall life. Maybe drive around, firing from the back of the carrier trying to minimize the opfor?
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#11 User is offline   Formidable Fox 

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Post icon  Posted 14 January 2009 - 11:17 AM

View Postthevirginian, on Jan 14 2009, 06:44 AM, said:

good point. I guess this is what newbies get for participating in these tactical exercises! We are also assuming that the outpost is overrun with opfor. I guess it probably would not get that far in reall life. Maybe drive around, firing from the back of the carrier trying to minimize the opfor?

That's the idea, I mean in a real game of paintball would you go rambo style? The answer is no, so why go rambo in strategy when you can always outmaneuver. And hey it's better to mess up in the forums and have someone point it out than having your team walk off the field covered in paint.
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#12 User is offline   thevirginian 

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Posted 15 January 2009 - 08:05 AM

I have gone rambo style in a game of president. I took out three of the ambush squad for being annihilated, and allowed us to get past the ambush point. It was fun, but not a tactic that I would use again! (probably) I have never really comanded a team, usually the people I play with just do their own thing. I once had an ambush squad of me plus three kids, I tried to set up an ambush ppoint before the game started, They all said okay. On insertion, all but one ran off to do their own thing, and totally blew the ambush setup I had going away. I managed to ambush them myself, and take out the pointman, and almost the president, then the kids tried to longball and took me out! Fun, eh?
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#13 User is offline   Shadowjackal 

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Posted 15 January 2009 - 10:11 AM

QUOTE from the mission profile: When you arrive a fire fight is in progress! All seems to be chaos.

With the chaos of the firefight in the compound I firmly believe you could get the truck to within sprinting distance of the gate into the compund. Slam the truck into park everyone bails and goes to their assigned spot. The team heading into the compound stages on the outside of the four foot wall, takes a sneak peak and heads in. I think this would work well. Speed is more important than stealth to secure the prisoners. The battle inside the compound is going to be priority for anyone in the compound. Just my opinion. :)
Blessed be the LORD my Rock, Who trains my hands for war, and my fingers for battle. My lovingkindness and my fortress, My high tower and my deliverer, my shield and the ONE in whom I take refuge!

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#14 User is offline   Pacman 

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Posted 15 January 2009 - 10:32 AM

With all the unknowns, we are not able to sustain a long battle. My mission is to get the prisoners for interrogation, not to secure the facility. My proposed solution is to make a quick grab and dash.

1) Run road block and park vehicle east of radio room building between building and tower (use vehicle as hard cover).
2) Driver and Gunner stay with vehicle (using it as hard cover).
3) Post two Sec Force on North wall using wall, generator and tower as hard cover.
4) Post two Sec Force against building, South side of East side entrance using building and vehicle as hard cover.
5) I and two interpreters enter and secure radio room, then extract prisoners from cell.
6) Under fire, put prisoners into vehicle.
7) In vehicle = Drive, Gunner, Myself, 2 x Interpreters, 2 x prisoners. Outside vehicle = 4 x Sec Force (using vehicle as hard cover).
8) Vehicle exits the way we came in with Sec Force staying with vehicle as it maneuvers to exterior of gate.
9) Stop vehicle outside gate to side of road. Sec force enter vehicle under fire.
10) Vehicle exits vicinity as fast as possible.

Time to execute < 2 minutes. Any longer and we would most likely all die...
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#15 User is offline   Pacman 

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Posted 15 January 2009 - 10:38 AM

View PostShadowjackal, on Jan 8 2009, 07:17 AM, said:

Ouch! Fox you are really picking on me... lol! No, that IS a huge oversight! My thought when I wrote that was that we would park the truck outside of the compound. and stage at the four foot wall for our attack into the compound. That is the reason I left one of the interrogators at the truck and the other at the wall by the check point. They would be our rear-guard as we exfiltrated back to the truck to extract the rebel leaders.


Notable suggested change: The interrogators have only pistols. Pistols are best used at close quarters (i.e. inside the building), not as cover fire or rear guard.
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